Others can join in the Round and make the attack do greater damage. TM49 Echoed Voice 40 15 -- The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. Critical hits land more easily. TM84 Poison Jab 80 20 30 The target is stabbed with a tentacle or arm steeped in poison.
TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. The copy serves as the user's decoy.
TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. Disable -- 20 -- Details For four turns, this move prevents the target from using the move it last used.
Supersonic -- 55 20 -- Details The user generates odd sound waves from its body. It may confuse the target. Take Down 90 85 20 -- Details A reckless, full-body charge attack for slamming into the target. It also damages the user a little. Amnesia -- -- 20 -- Details The user temporarily empties its mind to forget its concerns.
It sharply raises the user's Sp. Def stat. Confusion 50 25 10 Details The target is hit by a weak telekinetic force. It may also leave the target confused.
Beat Up?? Sucker Punch 80 5 -- Details This move enables the user to attack first. It fails if the target is not readying an attack, however. Head Smash 80 5 -- Details The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. Iron Tail 75 15 -- Details The target is slammed with a steel-hard tail.
Poison Tail 50 25 10 Details The user hits the target with its tail. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP. Chip Away 70 20 -- Details Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of its attack. Iron Tail 75 15 -- The target is slammed with a steel-hard tail.
Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Super Fang?? It cuts the target's HP to half. It may also confuse the target. This attack cannot be evaded. Its added effects vary depending on the user's environment. Natural Gift??
The Berry determines its type and power. It may also make the target flinch. It also damages the user by a fairly large amount, however. White Forest. Route 2 Hidden Grotto. Pleasant Forest. X Y Route 11 Horde Encounter. Routes 9 , 10 , 22 and Sword Shield Trade Version 1. Who's Den. Eternal Tower Normal Mode C.
Rumble Blast Cave: Shimmering Lake. Model Train Room: All Aboard! Battle Trozei Infinite Ruins: Stage 3. Sandy Bazaar: Stage Gotta Catch 'Em All Station! Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.
Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Poison Sting. Focus Energy. Fury Attack. Toxic Spikes. Double Kick. Horn Attack. Helping Hand. Poison Jab. Earth Power. TM Move Type Cat. PP TM Rain Dance. Sunny Day. Beat Up. Shadow Claw. Smart Strike. Body Slam. Ice Beam. Sludge Bomb.
Sleep Talk. Iron Tail. Drill Run. Venom Drench. Parent Move Type Cat. Head Smash. Horn Drill. Sucker Punch. Take Down. Game Move Type Cat. Move Type Cat. Defense Curl. Double Team. Echoed Voice. Hone Claws. Rock Smash. Shock Wave. It can also be used to move heavy boulders. It may confuse the target. Disable -- 20 -- Details For four turns, this move prevents the target from using the move it last used.
Take Down 90 85 20 -- Details A reckless, full-body charge attack for slamming into the target. It also damages the user a little. Focus Energy -- -- 30 -- Details The user takes a deep breath and focuses so that critical hits land more easily.
Charm -- 20 -- Details The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. Beat Up?? Pursuit 40 20 -- Details An attack move that inflicts double damage if used on a target that is switching out of battle. Skull Bash 15 Details The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. Iron Tail 75 15 -- Details The target is slammed with a steel-hard tail.
Poison Tail 50 25 10 Details The user hits the target with its tail. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP. Chip Away 70 20 -- Details Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. Iron Tail 75 15 -- The target is slammed with a steel-hard tail. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep.
The harsh noise may also make the target flinch. Super Fang?? It cuts the target's HP to half. It fails if the target is not readying an attack, however. Dream World Super Fang?? It may also confuse the target.
This attack cannot be evaded. Its added effects vary depending on the user's environment. Natural Gift?? The Berry determines its type and power. It may also make the target flinch.
It also damages the user by a fairly large amount, however. Attack Sp. While it does not prefer to fight, even one drop of the poison it secretes from barbs can be fatal. The user growls in an endearing way, making the opposing team less wary. The user stabs the target with a poisonous stinger. The target is raked with sharp claws or scythes for two to five times in quick succession. The target is bitten with viciously sharp fangs. The user lays a trap of poison spikes at the opponent's feet.
Flattery is used to confuse the target. The user crunches up the target with sharp fangs. If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp.
The user bites the target with toxic fangs. A move that leaves the target badly poisoned. The user drenches the target in a special poisonous liquid.
The user intensifies the sun for five turns, powering up Fire-type moves. The target is struck with an icy-cold beam of energy. A howling blizzard is summoned to strike the opposing team. It enables the user to evade all attacks.
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