Is it possible to create biomes in minecraft




















Savannas are open fields with sparse forests of acacia trees. These open fields make it easy to spot hostile mobs and they wont get much shade from the trees during the day. The biggest perk of savannas is that cows, horses, sheep, and llamas all spawn here. Finding villages is easy, and many players will form caravans with llamas for trading purposes. For building and transporting lots of materials, this is the best biome to live in Minecraft. Jungle biomes are always a treat for players in survival, as they contain incredibly useful resources not obtainable anywhere else in the game.

It contains immense trees with vines, melons that are great for automated farms, ocelots for protection from Creepers, parrots for warning systems and bamboo for a great source of fuel for smelting. The Jungle pyramids are a great source of loot — if players can solve their booby traps and puzzles that is. For players who want a big open space to build , plains are the biome to pick.

These vast fields are great for large projects and make defending from hostile mobs easy, as players can guarantee most will get burned up by the sun in the morning as there is no shade anywhere. Players will want to find one of the many horses to traverse the expanse. Donkeys are great for carrying items. There will typically be at least one village around, and bee hives are great for honey or sugar farming. The only downside to these biomes is players might be hunting for trees, but once the player has a tree farm going this is hardly an issue.

Snowy Taiga biomes may not look it, but they are golden for survival purposes when starting out and later in the game. With all that snow players, can quickly shovel it up to make an impromptu snow castle. Plus, the snowballs can work as ranged weapons in a pinch.

There are plenty of trees to harvest from, the wolves can be tamed for safety, and once the player has a pumpkin farm they can start crafting Snow Golems. The occasional igloo that spawns naturally makes a great house with a built-in furnace and bed.

Starting a wheat farm can be annoying as water blocks often freeze over, but torches can remedy that. Giant Tree Taiga biomes are a great place to start and work well into the endgame.

There are large trees everywhere, which makes gathering wood a breeze. There are also plenty of wolves to tame for defense and offensive purposes, foxes can be used in a pinch, and plenty of rabbits for rabbit farms. One of the unique benefits to Giant Tree Taiga biomes is the copious amounts of podzol blocks. These quirky dirt blocks will enable players to grow mushroom regardless of light levels. They do require a silk touch pickaxe to move, but they can be a great source of food.

This is hands down the best biome to live in Minecraft, and also the rarest biome to encounter, let alone start at. They contain unique creatures called Mooshrooms, which are cows that produce mushroom soup when milked.

Villages can be found here, along with lots and lots of big mushrooms. The only downside is that there are no trees, so players will need to venture out and find some saplings to start a tree farm. But the major upside is that hostile mobs will not spawn here above ground or below ground.

Birch Forest A forest where the grass is aqua and only birch trees generate. Unlike in the regular Forest, no wolves spawn in this forest. Birch Forest. Birch trees grow much taller than usual in this uncommon variant of the Birch Forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees usually are 11 blocks in height. This makes deforestation a much more difficult task, although it provides the player with far more resources.

Additionally, the terrain in this biome is much rougher and taller than birch forest hills. Tall Birch Forest. Dark Forest This biome is mainly composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms.

Trees in this forest are so packed together, that it's dark enough for hostile mobs to spawn, even during the day. On rare occasions, a woodland mansion may spawn, making the dark forest and dark forest hills the only biomes in which woodland mansions can be found. Dark Forest. A variant of the Dark Forest where large hills dominate the canopy.

While increased light in the forest means slightly fewer mobs, the steep cliffs lining this biome still make it dangerous to navigate on foot. Woodland Mansions may still generate here on rare occasions. Dark Forest Hills. Swamp 6. A biome characterized by a mix of flat areas around sea level and shallow pools of green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Trees are covered with vines and can be found growing out from the water.

Mushrooms and sugar canes are abundant. Swamp Huts with a black cat and a witch generate exclusively in swamps.

Slimes also spawn naturally at night, most commonly on full moons. Some zombies may end up underwater, which can transform them into drowned, making this an especially dangerous biome at night. Temperature varies within the biome, causing foliage and grass colors to vary.

Swamp Swamp in Bedrock Edition. This rare variant of the Swamp biome has areas where small hills rise in slopes of varying degrees, surrounded by flatter marshes. Beaches generate when this biome borders an ocean biome. In Java Edition , Swamp huts do not generate in this biome, unlike the normal Swamp. Swamp Hills. Jungle A dense and rare temperate biome. Oak trees are also common though. The landscape is lush green and quite hilly, with many small lakes often nestled into deep valleys, sometimes above sea level.

Leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak or jungle leaves. When inside a jungle, the sky becomes noticeably lighter as in hot biomes. Vines are found alongside most blocks and may cover the surface of caves.

Ocelots, pyramids, melons, cocoa, pandas and parrots exclusively generate in this biome. Melons generate in patches, similar to pumpkins, but are common. Much more mountainous version of the normal Jungle, with foliage so thick that the ground is barely visible. This biome is demanding of a player's survival resources. One may confuse this with the Jungle Hills, but the mountains in the Modified Jungle biome tends to be sharper and more erratic.

Due to the combined height of the terrain and of the tall jungle trees, trees in this jungle frequently reach above the clouds. Extremely dense foliage and treacherous terrain make this biome difficult and dangerous to navigate, especially at night. Modified Jungle. This biome represents a smooth transition between jungles and other biomes. In stark contrast to the wild and overgrown vegetation of the jungle biomes, the jungle edge consists of a few small and isolated jungle trees, with patches of melons here and there.

The terrain is relatively flat, with some small rises in elevation. Jungle Edge. The terrain in this biome is a slightly more hilly and rugged version of the normal Jungle Edge, though some large and flat sections of it are often hard to distinguish from its standard variant. Modified Jungle Edge is the rarest biome in the overworld and usually generates only when a jungle biome meets a swamp hills biome.

The result is a two-layer transition zone that includes a Modified Jungle Edge along the side of the Jungle, and a thin border of normal Jungle Edge on the side of the Swamp Hills. Jungles are already uncommon, and Swamp Hills are about 30 times rarer than regular Swamp, so it is extremely rare for them to generate bordering each other. The strict conditions that are needed for its generation also make it a small biome when it does occur, usually no longer than blocks on its long side and less than that for width.

Modified Jungle Edge. Bamboo Jungle The terrain in this biome is covered by grass with some patches of podzol. Unlike the normal Jungle, bushes still generate but do not cover the floor. Additionally, large jungle trees can generate only here, along with large or balloon oak trees.

The density of trees in this biome is much less compared to jungle edge, but massive amounts of bamboo shoots generate covering this biome. Jungle exclusive mobs such as ocelots and parrots can spawn in here.

Bamboo Jungle. River 7. A biome that consists of water blocks that form an elongated, curving shape similar to a real river. Unlike real rivers, however, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with Ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead of forming a loop. The grass has a dull aqua tone, much like the ocean, and trace amounts of oak trees tend to generate there as well.

Rivers are also a reliable source of clay. These biomes are good for fishing , but drowned can spawn at night. Mobs other than salmon, squid and drowned cannot spawn in this biome, even underground, except in a spawner. Beach Generated where oceans meet other biomes, beaches are primarily composed of sand.

Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. These are also useful for fishing. Passive mobs other than turtles do not spawn on beaches. For the history of beaches, see the Beach page. Mushroom Fields This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface.

However, any grass placed appears in a bright green color, even brighter than in the Jungle. Mushroom fields are most often adjacent to an ocean and are usually found isolated from other biomes, and they are typically a few hundred blocks wide.

It is one of the few biomes where huge mushrooms can generate naturally, and where mushrooms can grow in full sunlight. Mushroom Fields. Mushroom Field Shores represent the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it does not generate if the ocean biome is a Deep Ocean.

This biome also generates when a river meets a Mushroom Fields biome, similar to what Frozen Rivers do in Snowy Tundras. The terrain of this biome is much more flat and shallow than the main Mushroom Fields biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms, and lack of hostile mobs, but shipwrecks and buried treasure can generate here.

Mushroom Field Shore. Desert 2. Temperature: 2. A barren and inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone, and sometimes fossils, are found underneath the sand. At night, husks usually spawn in the place of normal zombies; the lack of visual obstruction makes hostile mobs highly visible. Sugar cane can be found if the desert is next to a river biome or a lake.

Desert villages, desert wells, and desert pyramids are found exclusively in this biome. Pillager outposts can also generate here. This biome sometimes appears as a thin edge around badlands biomes. In this biome, patches of water are more common, and the terrain is slightly more rough. Although desert wells can be found, desert pyramids, villages, and outposts do not generate in this biome. Desert Lakes. Savanna Temperature: 1. A relatively flat and dry biome with a dull-brown grass color and acacia trees scattered around the biome, though oak trees may generate now and then.

Tall grass covers the landscape. Villages can generate in this biome, constructed of acacia wood, with some colored terracotta. Both horses and llamas can naturally spawn here.

Unlike the flat and calm terrain of the savanna biome, the chaotic terrain of this uncommon variant is covered in gigantic mountains covered in coarse dirt and some patch of stone. The mountains in the shattered savanna biome are extremely steep, jutting out at degree angles, making it almost impossible to climb. Deep Ocean-like lakes also generate here. On top of that, they dwarf the mountains biome in height - they can rise far above the clouds, and even to the world height limit, without using the Amplified world type.

The unforgiving terrain means villages and outposts do not generate in this biome. Surprisingly, llamas can naturally spawn here. Shattered Savanna.

Badlands A rare biome where large mounds of terracotta and stained terracotta generate. Red sand also generates here instead of regular sand, with occasional cacti and dead bushes , and this biome is usually bordered by a desert biome. No passive mobs spawn in this biome, even if all other spawning conditions are met. Mineshafts generate at a higher altitude than normal - occasionally a player may come across a mineshaft jutting out of the Badlands.

Gold ore also occurs more frequently, because blobs generate within badlands at a higher Y-level than the usual The composition of this biome is useful when other sources of terracotta and gold are scarce. However, finding badlands biomes can be difficult due to their rarity. On the other hand, it offers great variety; six variations of this biome are available to explore. Eroded Badlands This rare biome generates unique terrain features that are similar to the structures in Utah's Bryce Canyon.

Tall and narrow spires of colorful terracotta rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Deserts do not generate alongside this biome.

Eroded Badlands. One might not notice the difference between the normal badlands plateau and this variation, if it weren't for the layer of coarse dirt and the small forests of oak trees that generate atop these plateaus. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. These trees are a rare source of wood when living in the otherwise barren and lifeless badlands.

Wooded Badlands Plateau. This biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic, and can be compared to that of the similar Modified Badlands Plateau biome, having an old and eroded appearance. Eroded badlands generate instead of desert alongside this biome.

Modified Wooded Badlands Plateau. Plateau s 36, Temperature: Badlands Plateau : 2. Savanna plateau biomes are similar to the hills biomes, but generate only within savanna, while badlands plateau generate as actual biomes in Badlands biomes, and are flattened at the top, much like real-life plateaus. They come to rest at an elevation of about 20 to 30 blocks above sea level.

One may discover the entrance to a mineshaft within the tall slopes of a Badlands Plateau. Badlands Plateau Savanna Plateau. Modified Plateau s , Two rare variants of the plateau biomes, which are variants themselves.

However, neither of these biomes closely resemble their counterparts. Warm Ocean A variant of the Ocean biome, with light teal water at the surface. Like the Lukewarm Ocean, it has a floor made of sand, and like all oceans, it is populated with seagrass. Unlike other ocean biomes, Warm Oceans allow for the generation of coral reefs and sea pickles. Kelp cannot spawn here. Warm Ocean. Lukewarm Ocean A variant of the Ocean biome, with light blue water at the surface.

Its floor is made of sand with the occasional dirt or clay, kelp and seagrass spawn here. Coral cannot spawn here. Lukewarm Ocean. Deep Lukewarm Ocean Similar to the Lukewarm Ocean biome, but twice as deep. Because they are a Deep Ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine , and sponges.

Deep Lukewarm Ocean. Ocean 0. The basic Ocean biome. Like its colder variants, its floor is made up of gravel. Deep Ocean A variant of the Ocean biome. In Deep Ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardian and elder guardian can spawn here. Underwater ravines often generate here, with the top layer of lava being replaced by magma blocks that create bubble columns.

Deep Ocean. Cold Ocean A variant of the Ocean biome, with dark blue water at the surface. Like regular Oceans and Frozen Oceans, its floor is made up of gravel, though occasional patches of dirt can be found. Salmon are able to spawn in Cold Ocean biomes. Cold Ocean.

Deep Cold Ocean Similar to the Cold Ocean biome, but twice as deep. Like other Deep Oceans, ocean monuments are able to generate here, which contain guardians, elder guardians, prismarine , and sponges. Deep Cold Ocean.

Frozen Ocean A variant of the Ocean biome with dark indigo water at the surface. Like the Cold Ocean, it has a gravel seabed and squid swimming about.

However, the water's surface is frequently broken up by patches of ice and large icebergs, consisting of packed ice and, occasionally, blue ice. Strays and polar bears can spawn here, but dolphins do not. Frozen Ocean. Deep Frozen Ocean The frozen deep ocean biome also contains ocean monuments and a deeper floor than normal oceans, like other deep oceans. Frequent floating icebergs with blue ice generate here.

Polar bears, rabbits, and strays can also spawn here, but dolphins do not. Deep Frozen Ocean. Can be accessed only through Buffet world selection or The Void superflat preset. In a Buffet world, the landscape consists of stone, as well as water and bedrock depending on the generator type.

No mobs passive or hostile can spawn without spawn eggs , spawners , or commands. The Void. Hills 13, 17, 18, 19, 22, 28, 31, 33, , , Temperature: Same as their respective base biomes. Hills are generated within certain biomes including some of their variants and are referred in the F3 menu with Hills added to their name except Snowy Mountains. Similar to the jungle edge biome, the Mountain Edge used to generate exclusively at the edge of Mountain biomes in order to smooth the transition between biomes.

This biome has lots of trees, similar to wooded mountains. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow. This biome doesn't generate naturally from Java Edition 1. Mountain Edge. Deep Warm Ocean Similar to the Warm Ocean biome, but without coral reefs nor sea pickles, and twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine , and sponges.

Deep Warm Ocean. Similar to the Frozen Ocean biome, but without icebergs, it is completely flat. Because they are a Frozen Ocean variant, they can spawn polar bears and strays, but not dolphins. Unlike the regular frozen ocean, polar bears, drowned, squid, salmon, cod, rabbits, skeletons, and strays are the only mobs that spawn here. Kelp also generates here. This biome doesn't generate naturally from Pocket Edition Alpha 0.

Legacy Frozen Ocean. Dripstone Caves. Lush Caves. Snowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras.

Rain Forest. Rainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes.

They generate only oak trees and have a large amount of tall grass and ferns. This could be the biome with some of the most cliffs and hills because the world generator reduces height variation at lower rainfalls. Seasonal Forest. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central.

Register Don't have an account? Bedrock Edition beta biomes documentation. History Talk 3. This feature is exclusive to Bedrock Edition. Categories Bedrock Edition Add category. Cancel Save. Fan Feed 1 Java Edition 1. Universal Conquest Wiki. First number controls the height at which the biome is. Mountains have this number set to big value for example.



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